Kan Jam

$15.00

per hour

$15.00

for 2 hours

$15.00

for 3 hours

$15.00

for 4 hours

$15.00

for 5 hours

$15.00

for 6 hours

$15.00

for 7 hours

$15.00

for 8 hours

$15.00

for 9 hours

$15.00

for 10 hours

$15.00

for 11 hours

$15.00

for 12 hours

$15.00

for 13 hours

$15.00

for 14 hours

$15.00

for 15 hours

$15.00

for 16 hours

$15.00

per day

$10.00

per additional hour

$10.00

per additional day

$25.00

for 2 days

$25.00

for 3 days

$25.00

for 4 days

$25.00

for 5 days

$25.00

for 1 week

$30.00

for 2 weeks

$30.00

for 3 weeks

$30.00

for 1 month

item unavailable (change date)

Product Information:

Enjoy the classic Kan Jam game anywhere with this easily portable option. Adjust the distance between Kans for players of any skill level!

Includes:

  • (2) Kan Jam 2-Piece To-Go Goals
  • 1 Original Kan Jam Disc
  • 1 To-Go Carry Bag

Learn to play Kan Jam from the experts on KanJam's website!

Here's a basic outline: 

Objective: Be the first team to reach an exact score of 21 points!

Set-up

Set up your Kans opposite from one another. (50 feet apart for recreational and competitive play)

Choose Teams

2 teams. Each team member stands behind the kans on opposite sides of the field.

Alternate Throwing and Deflecting

Partners alternate between throwing and deflecting.

Equal Number of Turns

Teams must complete the same number of turns before the game is over, except when an “instant win” occurs. Choosing to throw last is considered to be an advantage.

Winning the Game

Be the first team to score exactly 21 or hit the “instant win” slot!

Breaking a Tie

The winner is decided in an overtime round. Each team competes one round and the team with the most points wins. Overtime rounds continue until the tie is broken.

Scoring Points

Dinger - 1pt: Redirected Hit: The Deflector redirects the thrown disc and hits any part of the goal.

Deuce 2pt - Direct Hit: Thrower hits the side of the goal unassisted by their partner.

Note: in the rare case should the disc enter the “Instant Win” slot and deflect out of the goal, this is a Deuce.

Dunk 3pts - Redirected Hit: Deflector redirects the thrown disc and it lands inside the goal. This will almost always occur through the top of the goal, but may also occur if the disc enters through the slot opening.

Done Deal 21pts - Direct Entry: Thrower lands the disc inside the goal, either through the front slot or unassisted by their partner through the top of the goal. When an “Instant Win” occurs, the throwing team is declared the winner and the losing team does not receive a “Last Toss” option.

Interference 3pts - Three points will be awarded to the throwing team if an opponent interferes with play to defend the goal. If the score is 19 or 20 a win is automatically granted to the throwing team.

Now go get some tips and tricks!

Circuits needed:

0

Item Dimensions:

Space Needed:

You might also be interested in:

Professional delivery to Kingman, AZ, Butler, AZ, Golden Valley, AZ, Valle Vista, AZ, New Kingman, AZ and surrounding areas. Please submit a quote or contact us to be sure we service your area.